Wednesday, April 12, 2017

T5W - Books That Would Make Awesome Video Games

Top 5 Wednesday is a group on goodreads that you can find here. Every week - or less for some of us ;) - the members get together and post five books that pertain to a specific topic.

This topic is like tailor made for me. For the past two months - almost three now, I think - I have been locked into the whole Dragon Age franchise. Playing the second one half a dozen times, replaying the first one twice, all in preparation for the third one. So, I definitely have a pretty certain idea of what kind of games I'd currently like to play.




Valor's Choice by Tanya Huff
In the distant future, humans and several other races have been granted membership in the Confederation - at a price. They must act as soldier/protectors of the far more civilized races who have long since turned away from war... — Staff Sergeant Torin Kerr was a battle-hardened professional. So when she and those in her platoon who'd survived the last deadly encounter with the Others were yanked from a well-deserved leave for what was supposed to be "easy" duty as the honor guard for a diplomatic mission to the non-Confederation world of the Silsviss, she was ready for anything.

At first it seemed that all she'd have to contend with was bored troops getting into mischief, and breaking in the new Second Lieutenant who had been given command of her men.


Sure, there'd been rumors of the Others - the sworn enemies of the Confederation - being spotted in this sector of space. But there were always rumors. The key thing was to recruit the Silsviss into the Confederation before the Others either attacked or claimed this lizardlike race of warriors for their own side. And everything seemed to be going perfectly. Maybe too perfectly...

Game Notes: Survival style with strong emphasis on character relationships, fighting and strategy. Your choices make a difference in who lives and dies!

An Accident of Stars by Foz Meadows
When Saffron Coulter stumbles through a hole in reality, she finds herself trapped in Kena, a magical realm on the brink of civil war.

There, her fate becomes intertwined with that of three very different women: Zech, the fast-thinking acolyte of a cunning, powerful exile; Viya, the spoiled, runaway consort of the empire-building ruler, Vex Leoden; and Gwen, an Earth-born worldwalker whose greatest regret is putting Leoden on the throne. But Leoden has allies, too, chief among them the Vex’Mara Kadeja, a dangerous ex-priestess who shares his dreams of conquest.

Pursued by Leoden and aided by the Shavaktiin, a secretive order of storytellers and mystics, the rebels flee to Veksh, a neighboring matriarchy ruled by the fearsome Council of Queens. Saffron is out of her world and out of her depth, but the further she travels, the more she finds herself bound to her friends with ties of blood and magic.


Can one girl – an accidental worldwalker – really be the key to saving Kena? Or will she just die trying?

Game Notes: Fantasy with fighting and lots of character moments, slight bit of exploration and some tactical/strategy moments.

The Cloud Roads by Martha Wells
Moon has spent his life hiding what he is — a shape-shifter able to transform himself into a winged creature of flight. An orphan with only vague memories of his own kind, Moon tries to fit in among the tribes of his river valley, with mixed success. Just as Moon is once again cast out by his adopted tribe, he discovers a shape-shifter like himself... someone who seems to know exactly what he is, who promises that Moon will be welcomed into his community. What this stranger doesn't tell Moon is that his presence will tip the balance of power... that his extraordinary lineage is crucial to the colony's survival... and that his people face extinction at the hands of the dreaded Fell! Now Moon must overcome a lifetime of conditioning in order to save and himself... and his newfound kin.

Game Notes: Cultural fantasy - emphasis on culture - that mostly focuses on character interactions with a side of tactical strategy. Few fights.

Villains By Necessity by Eve Forward
Can good triumph over Evil once too often?

The ultimate triumph of Good and Light has transformed the world into a place of sweetness and peace. This is bad news for the 'bad guys,' who include a depressed assassin who dresses in black, his short, feisty sidekick, a black knight, a female Druid, a man-eating sorceress and an innocent centaur who is a spy for Good.


Finding utopia boring, they set out on a quest to restore balance to the world.

Game Notes: After-the-end, good-and-light-has-won - now you take on the role of a villain to return the world to it's former darkness...I mean, glory. Yeah, glory!


Okay, so I've only got four, but I would totally love to play any of these games. What books do you think would make great games?